- to represent the filter you will create between yourself and the environment
- filter will emphasise certain things and control/de-emphasise others
Emphasise:
- History & remnants of past use
- - materials to show the passing of time
- - light entering the space, an oculus, to show the passing of time
- Horizontality, vast distant views - openings to enhance the horizontal panorama, but ones which focus the attention (smaller openings, 'zen' windows)
- Proximity to the sea, salty smell of the sea
- The water tower itself - emphasise view of the tower, provide a snapshot
- Feelings of disrepair, 'being forgotten' - 'crumbling'
- Exposure to wind and sun on at least 2 sides (prevailing wind = northwest?) - materials to give feeling of shelter (solid, depth)
Emphasise:
- Filtered views, enclosure but part of some larger 'enclosure' ie. the surrounding bush/trees - view to be 'diffuse' and/or only showing glimpses outside, moving walls with the wind?
- Secret place, high up, private
- can see out but people cannot see in
- can hear others close by but know they cannot see you (proximity to walkway & other accomodation units)
- acoustics - 'soft' interior to muffle interior noises, and avoid echos and sounds being transmitted outside (people cannot hear you inside)
- Canopy-like feeling of the tree tops - scattered light coming from above but no sharp light coming in from the sides, movement of light
- Sounds of birds
- Feeling of hope, the future - use light colours & light, curved surfaces for light to filter through
- Damp, cool temparature - well ventilated
- Dim light in amongst the trees
- Exposure to natural fauna eg. bugs... - not completely open (screens/mesh)
Emphasise:
- The past use of the site, the feeling of history, historical remnants - materials to reflect passing of time, however, see point 5 below.
- Solidity (strength against the elements) - materials to feel solid and strong
- Utility/work, thinking, researching - complexity, depth
- Views to the outer gulf - emphasise
- Feeling of moving forward, the future, reuse/remodelling - perhaps old material used in a completely new way?, modern material combined with old?
- Distracting noises (other than natural ones)
- View of the existing accomodation view (don't want to see this) - control the view to not show this side
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